MeshyAI· @MeshyAI · X·· 3 小时前精选AI 评分70
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一篇教程介绍用 Claude Opus 5.5 配合 Claude Code、Blender、Unreal Engine 5 和 Meshy 构建游戏的方法。核心思路是给每个工具分配单一职责:通过 MCP 连接 Blender 和 Meshy,由 Meshy 生成道具和角色、Blender 清理和放置、Unreal 负责光照物理和游戏本身、Opus 在一个对话里调度三者。流程为先让 Opus 头脑风暴 5 个游戏点子再展开,告知 GPU 以便压满画面性能,首个完整构建约花 4 小时和约 19% 的每周 Max plan 用量,之后因素材复用会快很多。
推荐理由
原文给出七步工具分工流程和实际耗时与费用,读者可以直接照搬搭建游戏的工作流。
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How to build a game with Claude Opus 5.5 + Blender + Unreal Engine + Meshy 🎮
here's how to build a game like this with Claude Opus 5.5 + Blender + Unreal Engine + Meshy... the trick is giving every tool one job, but there's a smart way to set it up: - step 1: install Claude Code, Unreal Engine 5 and Blender 5.1+, all free except the Claude plan - step 2: connect Blender through its MCP add-on, and Meshy through Meshy MCP with an API key - step 3: brainstorm 5 game ideas with Opus first, pick one, have it expand the idea before anything gets built - step 4: tell it your GPU, so it pushes the graphics as far as your machine can run - step 5: Meshy generates the props and characters, Opus imports them into Blender and cleans them up - step 6: Opus brings everything into Unreal: the level, lighting, HUD, minimap - step 7: play it, then add one feature per prompt: combat, enemies, quests who does what: > Meshy: the 3D models > Blender: cleanup, placement, materials > Unreal: lighting, physics, the actual game > Opus: runs all three from one chat and the real cost... one full first build took about 4 hours and ~19% of a weekly Max plan build the first level well, then the next ones go much faster because the assets already exist在 X 查看被引用的帖子
来源:MeshyAI · x.com